The Daniel Institute for Dream Interpretation

Your dreams may be telling you something very important.

> Here at the Daniel Institute, we are dedicated to helping you make sense of your dreams.
> By working with our trained staff, you may find the key to unlocking and interpreting
> the underlying meanings to your dreams. If you are ready, you may find yourself awaking
> to truths you may not have expected.

For common symbolic meanings, please see the dream dictionary@ {link} ...

 [ BREAK ]

Nmap run completed -- 1 IP address (1 host up) scanneds
sshnuke -rootpw="Z1ON0101"
Connecting to ... successful.
Attempting to exploit SSHv1 CRC32 ... successful.
Reseting root password to "Z1ON0101".
System opn: Access Level <9>
ssh -1 root

SYSTEM CONTROL> show archive


The story of King Nebuchadnezzar can be found in the book of Daniel, in the old testament of the Bible. Daniel, named Belteshazzar, interpreted dreams and visions for four kings, the first King being Nebuchadnezzar.

In Daniel, chapter 4, we find King Nebuchadnezzar troubled by his dreams. God is about to humble this King, and sent His servant Daniel to pronounce sentence on Nebuchadnezzar. The King hears his sentence from God, "Let his mind be changed from that of a man and let a beasts mind be given to him and let seven periods of time pass over him" (Daniel 4:16).

As we read the remainder of Daniel chapter 4 we find that, indeed, the King lost his mind for seven periods of time and acted like a beast in the field. Nebuchadnezzar learned his lesson well, and Daniel 4:34 records, "But at the end of that period, I, Nebuchadnezzar, raised my eyes toward heaven, and my reason returned to me, and I blessed the Most High and praised and honored Him who lives forever; For His dominion is an everlasting dominion, and His kingdom endures from generation to generation."

I have dreamed a dream. But now that dream has gone from me.

The story of Daniel is also where we get the expression "He can read the writing on the wall."



The Merovingians were a dynasty of Frankish kings who ruled a (frequently fluctuating) area in present-day France from the 5th to the 8th century AD.
According to certain esoteric versions of history (the Knights' Templar, in particular), the Merovingian kings were direct descendants of Mary Magdalene and Jesus Christ who arrived in southern France following Christ's crucifixion and resurrection. Some say that the Roman church killed off all remnants of this dynasty (i.e., both the "Cathar Heresy" of Languedoc early on and Templars--also purportedly descendants of Christ--during the Inquisition) in order to gain power through the "spiritual" dynasty of Peter instead of the "holy blood" (i.e. Sangreal) of Mary Magdalene's descendants. (i.e. The Merovingians had supernatural abilities.) [ more ]

PERSEPHONE is the goddess of the underworld in Greek mythology. She is the daughter of Zeus and Demeter, goddess of the harvest. Persephone was such a beautiful girl that everyone loved her, even Hades wanted her for himself. When she was a little girl, she and the Oceanids were collecting flowers on the plain of Enna, when suddenly the earth opened and Hades rose up from the gap and abducted her. None but Zeus had noticed it.
Broken-hearted, Demeter wandered the earth, looking for her daughter until Helios, the all-seeing, revealed what had happened. Demeter was so angry that she withdrew herself in loneliness, and all fertility on earth stopped. Finally, Zeus sent Hermes down to Hades to make him release Persephone. Hades grudgingly agreed, but before she went back he gave Persephone a pomegranate to eat, thus she would always be connected to his realm and had to stay there one-third of the year. The other months she remained with her mother. When Persephone was in Hades, Demeter refused to let anything grow and winter began. This myth is a symbol of the cycle of the budding and dying of nature. In the Eleusinian mysteries, this happening was celebrated in honor of Demeter and Persephone, who was known in this cult as Kore.
Her name means something like "she who destroys the light."
SERAPH is the Hebrew root word for SERAPHIM. The Seraphim are one of the orders of angels, to whit: SERAPHIM, CHERUBIM, THRONES, DOMINIONS, VIRTUES, POWERS, PRINCIPALITIES, ARCHANGELS, and ANGELS. The name for the Oracle's protector is slightly inappropriate: literally, the Oracle could be considered a POWER, with her protector as a PRINCIPALITY.

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> HACK THE MATRIX dead end ("Buisness Terminated") dead end ("Buisness Terminated") dead end; says "Nothing to see here, please move along."

This is all pretty lame: They had a chance here to do something cool with the web,
like with "AI", and they blew it. The fact they reserved all these URLs implies
the might have had more of a web mystery planned (?)

Great Beyond Travel




DECODE.EXE is an executable used to translate.
I give you:

> A Friend



0034AFFF - All Weapons Unlocked, Max Firepower
1DDF2556 - Infinite Ammo
69E5D9E4 - Infinite Focus
7F4DF451 - Infinite Health
13D2C77F - Unlock Bonus Test Level ( Spark's Construct from 'load game' )
FFFFFFF1 - Invisibility
D5C55D1E - Multiplayer Fighting
7867F443 - Faster Logos flight speed

DROP PNSRZ10 North Concourse
DROP RKHMS10 Airport Tunnel
DROP JDZMT10 2nd Floor West (Chateau)
DROP ZKHBD10 Courtyard (Chateau)
DROP RHFTQ10 Skyscraper
DROP ZSZQH10 Warehouse (Chinatown)
DROP JDHQL10 Transformer Field (power plant)
DROP B1AXXF2 2nd Floor PO Boxes


note that after enabling TRAINING > SWORD, you can use the sword with the character you are hacking. You won't see the sword though: it will only come out during a combo move
(on PS2: Triangle + Circle)

   (Complete Guide To Hacking The Matrix)[warning: CONTAINS SPOILERS!]
    (c) Omega Hardware Solutions


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  1. Go to
  2. Enter the High Bandwidth (Flash) site
  3. On the top nav bar at the far right, click on the tab with the orange dot on it; a little pane will slide out
  4. Next to the "low bandwitdh" button, there's a square box; click it
  5. The box should turn green and it should say "Binary Access" next to it; click the green box AGAIN
  6. A panel will slide down; click on the left part of the panel to slide it open
  7. Enter 01101111 as the code and click "Enter"
  8. You should now be at the hexadecimal input screen and you can input codes
  9. Try using the example [CC883300].
    (Note that when you complete a correct entry, the green box will flash.)
  10. If you right click right above the digits on the far right (which are above the Enter button), and select "Zoom In," you should see a code in hex; enter it for some desktops [update: this link broken last time I checked]

Normal numbers are base 10:       0 1 2 3 4 5 6 7 8 9
Hexidecimal numbers are base 16:  0 1 2 3 4 5 6 7 8 9 A B C D E F
Binary numbers are base 2:        0 1
For binary, the key thing to note are the positions in a four bit structure:
           8's - 4's - 2's - 1's
(One Hex digit can be expressed in four Bits, 8 bits, or two nibbles)
In other words, in binary: decimal 8 = 1000, decimal 4 = 0100, decimal 2 = 0010, decimal 1 = 0001.
You get the other numbers by added the values in their postions; for example 5 = 4 + 1 = 0100 + 0001 = 0101.
Therefore, Hex "5" = Decimal "5" = Binary "0101"; Similarly, Hex "A" = Decimal "10" = Binary "1010" (8+2). [ more ]

23631BE6 --> 0010 0011 0110 0011 0001 1011 1110 0110 [not yet compiled]
CC883300 --> 1100 1100 1000 1000 0011 0011 0000 0000
A3B1A428 --> 1010 0011 1011 0001 1010 0100 0010 1000

Try also HEX CODES FROM THE GAME (see above).

0034AFFF (All Weapons Unlocked, Max Firepower)
             0000 0000 0011 0100 1010 1111 1111 1111
             [QuickTime VRs: environments/sets]
1DDF2556 (Infinite Ammo)
             0001 1101 1101 0010 0010 0101 0101 0110
             [when last checked, this was broken: image files are called "game_code_infinite"]
et cetera...

Direct Links:
[ Agent Smith and the Crow Trainers ]
Codes from The Matrix Reloaded, The Albulm:
0x8D966F2A - {link}

---- - [demonstration hex correct] - [neb desktops] - Quicktime VR of oracles kitchen - HUGH BATEUP (SUPERVISING ART DIRECTOR) interview - BY JOHN GAETA (VISUAL EFFECTS SUPERVISOR) interview - A dectective story preview - A trailer [of what? I haven't d/led] - Build a modle of the Neb - UnLoco Bruises music video -deftones Historical Segment - making of the reloaded record - P.O.D. Sleeping Awake lyrics - P.O.D. Sleeping Awake (Behind the scenes) - P.O.D. Sleeping Awake (Behind the scenes) II 
[obviously something will go here] [Enter a competion to win a guitar] [Not working] [Not working] rect.rect.hexadecimalhexadecimalml [Not working]



Red Orchids
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Operator and Tips:
The Tips that you can read, the prompts from the operator, and the destination arrow were a great idea. A common problem (in certain games) is that you're not sure what you're supposed to be doing at any given moment. But, unfortunately, the execution of these tools is often lacking. The arrow only works intermittently (sometimes points up when you need to go up, sometimes doesn't; sometimes points at the last, past objective instead of the next one). And the operator could have been much more helpful. For example, while driving the first time, the operator could have told you that he needed to unlock the gate before you could get through, and he could have told you when he was done. (If these prompts were there, I certainly didn't hear or see them. [PS2]). And the "turn right/turn left" instructions only happened some of the time (could have been better). Instead, you're often left with having to read a walkthrough or playing a level multiple times in order to figure out what you're supposed to do.

Lines from an unhelpful operator:
"You'll need that gun with the infrared scope."
What gun? The gun I just picked up? How about a Tip that tells me what gun, and that I have to go into first person mode?
"Destroy the anchors."
"Cut through the alley and hop the fence."
Message appears AFTER I've entered the alley.

This line was helpful though (specific): "It's too dark; you'll need that flashlight under the bridge." (helpful cause it tells you were it is)

There's a lot of really cool things about Enter the Matrix though. The graphics are very good: the chateau of The Merovingian is very nice!

Post Office - The only difficult section of this part of the game is when you climb up on the forklift to get above the tear gas. You cannot get to the office skyligh from this side, the correct way is to get to the ledge on the other side of the area directly ahead. Turn right, and either go along the ground, or Focus jump to the ledge on the other side. The first time you go, part of the ledge will collapse and drop you to the ground. Take out any cops you need to, and then climb, jumping over the broken sections and continue on the ledge until you can jump in through the skylight. The skylight is the blobby white thing on the ground of the second level (I kept looking everywhere on ceiling); just jump on top of it and it will break.


City Driving - Follow the arrow at the top of the screen, and use Ghosts assistance frequently when chased. Hit the Focus button to get Ghost to shoot at the cops. When you reach the target, youll have to wait while Sparks unlocks the tollbooth. Drive around and distract the cops for two minutes. Try not to get boxed in. Hit the Triangle button (PS2) to change views.

City Rooftops - Be careful, falling off a roof means instant death. Use Focus jumps for the longer leaps. Here you will encounter your first Agent. You cannot defeat him; you can only delay him. Run away from him and keep running.

Here, the SWAT presence is much higher. Airport security is using mostly small arms; so use your hand-to-hand attacks on them to build up your Focus. Swat is carrying much heavier weapons, so make sure to take them out as quickly as possible. Eventually you will end up on a plane, where you will have to fight an Agent. The only way to beat him is to push, kick or throw him out the back of the plane.
Tip: Get the agent on the ground first (using Focus), then run over to the button to open the back of the plane (still using focus).

Mission: Airport
Q.: Where is belt # 10?
A: Belt no. 10 is in the first room you entered, on the center elevated walkway. The fist room can be identified by the number "1" in a triangle painted on the walls. The sign indicating belt 10 can be read when you are returning from the control room.

Mission: Ice and Corrupt
Q: How do I "Destroy the anchors?"
A: You have to switch to first person mode and shoot them out. The shotgun is best for this, but not necessary.
Tip: Don't waste any time taking out the cops at the beginning of this level. You'll save some of your allies health for later in the level.
Tip: Be careful where you are shooting on this level. The auto-targeting feature of the game works against you here, because it will target your allies up on the walkway once the cop in front of you drops. (I was icing Ice a bunch of times before I realized it. Note to programers: this is dumb.)
Tip: Cops will keep rapelling down from the ceiling, so focus on shooting out the "anchors".

Q: How do I jump up onto a pipe?
A: [PS2] Don't do the intuitive thing of facing the pipe perpendicularly; instead, face the direction the pipe is going, then jump.

more "tips"


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Hack The Matrix Classic (for the first movie)

Matrix, Dark City, and the American Religious Desire

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The Daniel Institute of Dream Interpretation , Daniel Institute for Sleep Disorders
DHS-T1 Personal Computer
210N0101 Z10N0101